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qt写一个websocket服务端,可以让多个客户端连接,每个客户端一个线程单独处理,c++代码

下面是一个使用Qt编写的WebSocket服务端示例,可以让多个客户端连接,并为每个客户端分配一个单独的线程进行处理:

  1. #include <QtCore/QCoreApplication>
  2. #include <QtCore/QDebug>
  3. #include <QtCore/QThread>
  4. #include <QtWebSockets/QWebSocketServer>
  5. #include <QtWebSockets/QWebSocket>
  6. class WebSocketServer : public QObject
  7. {
  8. Q_OBJECT
  9. public:
  10. explicit WebSocketServer(QObject *parent = nullptr)
  11. : QObject(parent), m_server("My WebSocket Server", QWebSocketServer::NonSecureMode)
  12. {
  13. connect(&m_server, &QWebSocketServer::newConnection, this, &WebSocketServer::onNewConnection);
  14. if (!m_server.listen(QHostAddress::Any, 12345)) {
  15. qDebug() << "Failed to start server!";
  16. return;
  17. }
  18. qDebug() << "Server started on port" << m_server.serverPort();
  19. }
  20. signals:
  21. void messageReceived(const QString &message);
  22. private slots:
  23. void onNewConnection()
  24. {
  25. while (QWebSocket *socket = m_server.nextPendingConnection()) {
  26. qDebug() << "New connection from" << socket->peerAddress().toString();
  27. QThread *workerThread = new QThread(this);
  28. WorkerObject *workerObject = new WorkerObject(socket);
  29. workerObject->moveToThread(workerThread);
  30. connect(workerThread, &QThread::started, workerObject, &WorkerObject::process);
  31. connect(workerObject, &WorkerObject::finished, workerThread, &QThread::quit);
  32. connect(workerObject, &WorkerObject::finished, workerObject, &WorkerObject::deleteLater);
  33. connect(workerThread, &QThread::finished, workerThread, &QThread::deleteLater);
  34. // 接收到消息时转发给workerObject进行处理
  35. connect(this, &WebSocketServer::messageReceived, workerObject, &WorkerObject::processMessage);
  36. workerThread->start();
  37. }
  38. }
  39. private:
  40. QWebSocketServer m_server;
  41. };
  42. class WorkerObject : public QObject
  43. {
  44. Q_OBJECT
  45. public:
  46. explicit WorkerObject(QWebSocket *socket, QObject *parent = nullptr)
  47. : QObject(parent), m_socket(socket)
  48. {
  49. // 处理与客户端的连接断开
  50. connect(m_socket, &QWebSocket::disconnected, this, &WorkerObject::onDisconnected);
  51. // 处理接收到的消息
  52. connect(m_socket, &QWebSocket::textMessageReceived, this, &WorkerObject::onTextMessageReceived);
  53. }
  54. public slots:
  55. void process()
  56. {
  57. qDebug() << "Worker thread started";
  58. // 在这里进行其他初始化操作
  59. // 运行事件循环,直到线程结束
  60. QEventLoop eventLoop;
  61. connect(this, SIGNAL(finished()), &eventLoop, SLOT(quit()));
  62. eventLoop.exec();
  63. qDebug() << "Worker thread finished";
  64. }
  65. signals:
  66. void finished();
  67. public slots:
  68. void processMessage(const QString &message)
  69. {
  70. qDebug() << "Message received:" << message;
  71. // 在这里处理接收到的消息
  72. // 例如回复消息:m_socket->sendTextMessage("Response");
  73. if (message == QLatin1String("quit")) {
  74. emit finished();
  75. m_socket->close();
  76. return;
  77. }
  78. }
  79. private slots:
  80. void onDisconnected()
  81. {
  82. qDebug() << "Client disconnected";
  83. emit finished();
  84. m_socket->deleteLater();
  85. }
  86. private:
  87. QWebSocket *m_socket;
  88. };
  89. int main(int argc, char *argv[])
  90. {
  91. QCoreApplication a(argc, argv);
  92. WebSocketServer server;
  93. // 将服务端收到的消息转发给所有workerObject处理
  94. QObject::connect(&server, &WebSocketServer::messageReceived, [&](const QString &message) {
  95. emit server.messageReceived(message);
  96. });
  97. return a.exec();
  98. }
  99. #include "main.moc"

这个示例创建了一个非安全的WebSocket服务器,在本地监听12345端口。当有新的连接建立时,为每个客户端分配一个单独的线程,并通过信号和槽机制将接收到的消息转发给相应的线程进行处理。

请注意,这只是一个简单的示例,你可能需要根据自己的需求进行适当的修改和扩展。


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