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qt6写一个websocket服务端,可以让多个客户端连接,每个客户端一个线程单独处理,c++代码

下面是一个使用Qt 6编写的WebSocket服务端示例,可以让多个客户端连接,并为每个客户端分配一个单独的线程进行处理:

#include <QtCore/QCoreApplication>
#include <QtCore/QDebug>
#include <QtCore/QThread>
#include <QtWebSockets/QtWebSockets>

class WebSocketServer : public QObject
{
    Q_OBJECT

public:
    explicit WebSocketServer(QObject *parent = nullptr)
        : QObject(parent), m_server(QWebSocketServer::NonSecureMode, this)
    {
        connect(&m_server, &QWebSocketServer::newConnection, this, &WebSocketServer::onNewConnection);
        
        if (!m_server.listen(QHostAddress::Any, 12345)) {
            qDebug() << "Failed to start server!";
            return;
        }
        
        qDebug() << "Server started on port" << m_server.serverPort();
    }

signals:
    void messageReceived(const QString &message);

private slots:
    void onNewConnection()
    {
        while (QWebSocket *socket = m_server.nextPendingConnection()) {
            qDebug() << "New connection from" << socket->peerAddress().toString();
            
            QThread *workerThread = new QThread(this);
            
            WorkerObject *workerObject = new WorkerObject(socket);
            workerObject->moveToThread(workerThread);
            
            connect(workerThread, &QThread::started, workerObject, &WorkerObject::process);
            connect(workerObject, &WorkerObject::finished, workerThread, &QThread::quit);
            connect(workerObject, &WorkerObject::finished, workerObject, &WorkerObject::deleteLater);
            connect(workerThread,&QThread::finished, workerThread,&QThread::deleteLater);

			// 接收到消息时转发给workerObject进行处理
            connect(this, &WebSocketServer::messageReceived, workerObject, &WorkerObject::processMessage);

            workerThread->start();
        }
    }

private:
    QWebSocketServer m_server;
};

class WorkerObject : public QObject
{
    Q_OBJECT

public:
    explicit WorkerObject(QWebSocket *socket, QObject *parent = nullptr)
        : QObject(parent), m_socket(socket)
    {
		// 处理与客户端的连接断开
        connect(m_socket, &QWebSocket::disconnected, this, &WorkerObject::onDisconnected);
        
        // 处理接收到的消息
        connect(m_socket, &QWebSocket::textMessageReceived, this,&WorkerObject::onTextMessageReceived);
    }

public slots:
    void process()
    {
        qDebug() << "Worker thread started";
		
		// 在这里进行其他初始化操作
		
		// 运行事件循环,直到线程结束
        QEventLoop eventLoop;
        connect(this,&WorkerObject::finished,&eventLoop,&QEventLoop::quit);
        eventLoop.exec();

        qDebug() << "Worker thread finished";
    }

signals:
	void finished();

public slots:
	void processMessage(const QString &message)
	{
	    qDebug() << "Message received:" << message;
	    
	    // 在这里处理接收到的消息
	    
	    // 例如回复消息:m_socket->sendTextMessage("Response");
	    
	    if (message == QLatin1String("quit")) {
	        emit finished();
	        m_socket->close();
	        return;
	   }
   }

private slots:
   void onDisconnected()
   {
       qDebug() << "Client disconnected";
       emit finished();
       m_socket->deleteLater();
   }

private:
   QWebSocket *m_socket;
};

int main(int argc, char *argv[])
{
    QCoreApplication a(argc, argv);

    WebSocketServer server;
    
	// 将服务端收到的消息转发给所有workerObject处理
    QObject::connect(&server,&WebSocketServer::messageReceived,[&](const QString &message) {
        emit server.messageReceived(message);
    });

    return a.exec();
}

#include "main.moc"

这个示例创建了一个非安全的WebSocket服务器,在本地监听12345端口。当有新的连接建立时,为每个客户端分配一个单独的线程,并通过信号和槽机制将接收到的消息转发给相应的线程进行处理。

请注意,这只是一个简单的示例,你可能需要根据自己的需求进行适当的修改和扩展。


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