下面是一个简单的基于 ACE 的 C++ Job Scheduler 框架的设计示例,包括 Job 类、JobQueue 类和 Worker 类:
#include "ace/Reactor.h"
#include "ace/Task.h"
#include <queue>
#include <mutex>
class Job {
public:
typedef void (*JobFunc)(void*);
Job(const std::string& name, int priority, JobFunc func, void* arg)
: m_name(name), m_priority(priority), m_func(func), m_arg(arg) {}
const std::string& getName() const { return m_name; }
int getPriority() const { return m_priority; }
void execute() const { (*m_func)(m_arg); }
private:
std::string m_name;
int m_priority;
JobFunc m_func;
void* m_arg;
};
class JobQueue {
public:
typedef std::function<bool(const Job&, const Job&)> Comparator;
explicit JobQueue(ACE_Reactor* reactor) : m_reactor(reactor) {}
bool addJob(const Job& job);
bool removeJob(const std::string& name);
private:
ACE_Reactor* m_reactor;
std::priority_queue<Job, std::vector<Job>, Comparator> m_jobs;
};
bool JobQueue::addJob(const Job& job) {
// Push the job onto the queue.
std::lock_guard<std::mutex> lock(m_mutex);
bool wasEmpty = (m_jobs.empty());
m_jobs.push(job);
if (wasEmpty) {
// Register with the Reactor to handle the next event loop.
if (m_reactor->register_handler(this,
ACE_Event_Handler::READ_MASK) == -1)
return false;
// Schedule an asynchronous notification event to wake up the event loop.
ACE_Message_Block* message = new ACE_Message_Block(0, ACE_Message_Block::MB_HANGUP);
if (m_reactor->notify(this, message) == -1)
return false;
}
return true;
}
bool JobQueue::removeJob(const std::string& name) {
// Remove all jobs with the given name.
std::lock_guard<std::mutex> lock(m_mutex);
bool found = false;
while (!m_jobs.empty()) {
const Job& job = m_jobs.top();
if (job.getName() == name) {
m_jobs.pop();
found = true;
} else
break;
}
return found;
}
class Worker : public ACE_Task_Base {
public:
explicit Worker(JobQueue* queue) : m_queue(queue) {}
int svc() override;
private:
JobQueue* m_queue;
};
int Worker::svc() {
for (;;) {
// Get the highest-priority job from the queue.
Job job;
{
std::lock_guard<std::mutex> lock(m_queue->m_mutex);
if (m_queue->m_jobs.empty())
break; // No more work to do.
job = m_queue->m_jobs.top();
m_queue->m_jobs.pop();
}
// Execute the job.
job.execute();
}
return 0;
}
使用方法:
void printMessage(void* arg) {
char* message = static_cast<char*>(arg);
printf("%s\n", message);
delete[] message; // Free the memory allocated by the caller.
}
int main(int argc, char** argv) {
ACE_Reactor reactor;
JobQueue queue(&reactor);
for (int i = 0; i < 10; ++i) {
char* message = new char[32];
sprintf(message, "Message %d", i);
queue.addJob(Job("Print", 0, &printMessage, message));
}
// Start worker threads.
std::vector<std::unique_ptr<Worker>> workers;
for (int i = 0; i < 4; ++i)
workers.emplace_back(std::make_unique<Worker>(&queue));
// Run the event loop.
reactor.run_reactor_event_loop();
return 0;
}
该示例创建了一个 JobQueue 对象,并向其中添加了一些任务。然后,它创建了四个 Worker 线程,并将 JobQueue 对象传递给它们。最后,它启动 ACE_Reactor 的事件循环来调度执行任务。
当有新的任务加入队列时,ACE_Reactor 将会触发 JobQueue 对象的回调函数,在该回调函数中可以根据优先级动态地重新安排任务队列。同时,Worker 线程会从队列中取出最高优先级的任务并执行。
需要注意的是,为了保证线程安全,在 JobQueue 中使用了 std::mutex 来保护任务队列的访问。此外,在使用完毕后需要显式释放申请的内存以避免内存泄漏。