The code defines a class called “GameMapSet” which is responsible for loading and drawing the game map. It has instance variables for storing different images such as wall, way, tree, box, and hole. These images are loaded from file paths using the “GameTool.readImage()” method.
The “draw(Graphics g)” method is used to draw the game map on a graphics object passed as an argument. It loops through each tile of the game map (stored in a 2D array called “map”) and based on the value of that tile, it draws the corresponding image at that location.
For example, if the value of a tile is 1, indicating a wall tile, it will draw the wall image at that location. Similarly, if the value of a tile is 4, indicating a hole tile, it will draw the hole image at that location.
Overall, this code provides functionality for loading and drawing different tiles of a game map using images stored on disk.




