将 C++ 代码翻译成 Swift 涉及到对类结构、成员函数、数据类型等的转换。下面是你提供的 C++ 代码的大致 Swift 实现:
import Foundation
// 假设这些结构体和协议已经定义好
struct ObsJoint {
var x: Float
var y: Float
}
struct ObsBody {
var joints: [ObsJoint]
}
struct ObsPerson {
var id: Int
var failId: Int?
var interrupt: Int
var status: Int
var successCount: Int
var failCount: Int
}
protocol SportCountInterface {
func execute(body: ObsBody, person: inout ObsPerson)
}
class SkipRopeCount {
// 属性模拟
var location_: Int = 0
var localRect_: [ObsJoint] = []
// 初始化方法与配置模拟
func initConfig(_ config: SkipRopeConfig) { /*...*/ }
// 方法模拟
func jumpCount(neck: ObsJoint, leftHip: ObsJoint, rightHip: ObsJoint,
leftAnkle: ObsJoint, rightAnkle: ObsJoint,
leftElbow: ObsJoint, rightElbow: ObsJoint,
leftShoulder: ObsJoint, rightShoulder: ObsJoint,
leftWrist: ObsJoint, rightWrist: ObsJoint,
rect _: CGRect, location _: Int) { /*...*/ }
// 其他属性或方法省略...
}
// 假设这是之前定义的配置结构体
struct SkipRopeConfig {
var minDistanceTimes: Float = 0.0
var low0Low1Times: Float = 0.0
var fps : Float = 0.0
var maxFpsTimes : Float = 0.0
var preMinDistanceTimes : Float = 0.0
var differMinDistanceTimes : Float = 0.0
}
class SkipRope : SportCountInterface {
private let skipRopeConfig_: SkipRopeConfig!
private var skipRopeCountMap_: [Int : SkipRopeCount] = [:]
init(configPath:String , width:Int , height:Int) {
self.skipRopeConfig_ = LoadConfig(fromPath=configPath)
let skipRopeCount = SkipRopeCount()
skipRopeCount.location_ = 1
skipRopeCount.localRect_.append(ObsJoint(x: Float(width)/3, y: Float(height)/2))
skipRopeCount.localRect_.append(ObsJoint(x: Float(width)/3, y: Float(height)))
skipRopeCount.localRect_.append(ObsJoint(x: (Float(width)*2)/3, y: Float(height)))
skipRopeCount.localRect_.append(ObsJoint(x:(Float(width)*2)/3 ,y:(Float(height)/2)))
skipRopeCount.initConfig(skipRopeConfig_)
self.skipRopeCountMap_[1] = skipRopeCount
}
func execute(body _: obs_body_t , person :inout obs_person_t ) {
for (key,obj) in self.skip_rope_count_map_ {
person.id=obj.location_
let exist_person=false
let leftAnkle=body.joints[OBS_JOINT_ANKLE_LEFT]
let rightAnkle=body.joints[OBS_JOINT_ANKLE_RIGHT]
if Flags.isPointInPolygon(obj.localRect_, point:leftAnkle) || Flags.isPointInPolygon(obj.localRect_,point:rightAnkle) {
let neck= body.joints[OBS_JOINT_NECK]
let leftHip= body.joints[OBS_JOINT_HIP_LEFT]
let rightHip= body.joints[OBS_JOINT_HIP_RIGHT]
obj.jump_count(neck:leftankle,lefthip:leftHip,rightHip:rightHip,leftAnkle:leftankle,rightankle:rightankle,leftElbow:leftelbow,right_elbow:right_elbow,left_shoulder:left_shoulder,right_shoulder:right_shoulder,left_wrist:left_wrist,right_wrist:right_wrist,)
if obj.fail_id != nil{
person.fail_id=obj.fail_id!
}
obj.interrupt_count_number=obj.interrupt_status_
person.interrupt=obj.interrupt_status_
person.status=0
}else{
}
// out of range
if !exist_person{
if obj.out_range_count>OUT_RANGE_COUNT{
person.status=1
}
}
person.fail_count=obj.fail_count_
person.success_count=obj.count_number
print("success count:\(person.success_count)")
}
}
}
注意事项:
- Swift 和 C++ 的语法差异:Swift 使用的是更现代化的语法,并且在内存管理上使用 ARC(自动引用计数),而不是手动管理。
- 类型安全:Swift 对类型安全有更严格的要求,因此需要确保所有变量和函数都声明了正确的类型。
- JSON解析:C++中使用的是
Json::Reader
,而在Swift中通常会用JSONSerialization
或更现代化的方法,如Codable
。
以上示例并不是一个完全可编译的代码,而是一个简化后的版本,旨在帮助你理解如何将类和方法从 C++ 转换为 Swift。在真实应用中,你可能还需要添加额外的功能、错误处理以及根据项目需求进行调整。
内容由零声教学AI助手提供,问题来源于学员提问