using UnityEngine; using UnityEngine.UI;
public class ButtonController : MonoBehaviour {
public Image image;
public Button button;
private void Start()
{
button.onClick.AddListener(ShowImage);
}
public void ShowImage()
{
image.gameObject.SetActive(true);
button.onClick.RemoveAllListeners();
button.onClick.AddListener(HideImage);
}
public void HideImage()
{
image.gameObject.SetActive(false);
button.onClick.RemoveAllListeners();
button.onClick.AddListener(ShowImage);
}
}