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代码例子有吗,c++

当然可以!以下是一个简单的 C++ 实现的信令网关状态机示例。这个例子中,状态和事件被用枚举类型表示,并使用一个简单的类来管理状态转移。

#include <iostream>
#include <string>

enum class State {
    Idle,
    Listening,
    Processing,
    Established,
    Terminating,
    Error
};

enum class Event {
    ReceiveMessage,
    SendMessage,
    SessionEstablished,
    SessionTerminated,
    ErrorOccurred
};

class SignalingGateway {
public:
    SignalingGateway() : currentState(State::Idle) {}

    void handleEvent(Event event) {
        switch (currentState) {
            case State::Idle:
                if (event == Event::ReceiveMessage) {
                    std::cout << "Transitioning from Idle to Listening.\n";
                    currentState = State::Listening;
                }
                break;

            case State::Listening:
                if (event == Event::SessionEstablished) {
                    std::cout << "Transitioning from Listening to Established.\n";
                    currentState = State::Established;
                }
                else if (event == Event::ErrorOccurred) {
                    std::cout << "Transitioning from Listening to Error.\n";
                    currentState = State::Error;
                }
                break;

            case State::Processing:
                if (event == Event::SessionEstablished) {
                    std::cout << "Transitioning from Processing to Established.\n";
                    currentState = State::Established;
                } 
                else if (event == Event::ErrorOccurred) {
                    std::cout << "Transitioning from Processing to Error.\n";
                    currentState = State::Error;
                }
                break;

            case State::Established:
                if (event == Event::SessionTerminated) {
                    std::cout << "Transitioning from Established to Terminating.\n";
                    currentState = State::Terminating;
                }
                break;

            case State::Terminating:
                // Add any specific actions or state transitions here.
                 std:cout << "Session Terminated. Transition back to Idle.\n";
                 currentState = State ::Idle;  
                 break;

            case State ::Error :
                  // Handle error recovery or logging here.
                   std: cout <<"Handling error. Transitioning back to idle\n"; 
                   currentState=state ::Idle ; 
                   break ;
        }

        // You can add more complex processing logic based on the state here
        processCurrentState();
    }

private:
    void processCurrentState() {
        switch (currentState) {
            case State ::Idle :
                 std: cout <<"Currently in Idle state."<<std:endl; 
                  break ; 

              case state : :Listening :
                  std: cout <<"Currently listening for messages."<<std: endl ;
                  break ; 

              case  state ::Processing :
                     std: cout<<"Processing message."<<std: endl ;
                     break ; 

               case  state ::established :
                      std : : cout <<"Session is established."<<std : : endl;  
                      break ;

              case  state ::terminating :
                     stdu; cout<<"Terminating session."<<std ; - >endl; 
                      brek ; 
             
             default :
                  break ;

       }

   }


private:
     State currentstate;     
};   

int main() {  
      SignalingGateway sg;  

      sg.handleEvent(Event ::ReceiveMessage); // Transition to Listening   
      sg.handleEvent(Event ::SessionEstablished); // Transition to Established    
      sg.handleEvent(Event ::SessionTerminated); // Transition to Terminating   
      sg.handleEvent(Event ::SendMessage);         // Just an example, no transition   
      sg.handleEvent(Event ::ErrorOccurred);  // Move to Error state  

     return 0 ;  
}

代码说明

  • 状态定义:通过 enum class 定义了可能的状态,如 IdleListeningProcessingEstablishedTerminatingError
  • 事件定义:同样使用 enum class 定义了可能触发的事件。
  • SignalingGateway 类:包含当前状态以及处理事件的方法 handleEvent(),根据当前状态和接收到的事件进行状态转移。
  • processCurrentState 方法:用于输出当前的状态信息,可以在这里实现其他逻辑。
  • main 函数:演示了如何使用该状态机,依次触发事件并观察状态转移。

您可以根据具体需求进一步扩展此示例,包括更复杂的逻辑处理、异常处理和资源管理等功能。


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