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代码例子有吗,c++

当然可以!以下是一个简单的 C++ 实现的信令网关状态机示例。这个例子中,状态和事件被用枚举类型表示,并使用一个简单的类来管理状态转移。

  1. #include <iostream>
  2. #include <string>
  3. enum class State {
  4. Idle,
  5. Listening,
  6. Processing,
  7. Established,
  8. Terminating,
  9. Error
  10. };
  11. enum class Event {
  12. ReceiveMessage,
  13. SendMessage,
  14. SessionEstablished,
  15. SessionTerminated,
  16. ErrorOccurred
  17. };
  18. class SignalingGateway {
  19. public:
  20. SignalingGateway() : currentState(State::Idle) {}
  21. void handleEvent(Event event) {
  22. switch (currentState) {
  23. case State::Idle:
  24. if (event == Event::ReceiveMessage) {
  25. std::cout << "Transitioning from Idle to Listening.\n";
  26. currentState = State::Listening;
  27. }
  28. break;
  29. case State::Listening:
  30. if (event == Event::SessionEstablished) {
  31. std::cout << "Transitioning from Listening to Established.\n";
  32. currentState = State::Established;
  33. }
  34. else if (event == Event::ErrorOccurred) {
  35. std::cout << "Transitioning from Listening to Error.\n";
  36. currentState = State::Error;
  37. }
  38. break;
  39. case State::Processing:
  40. if (event == Event::SessionEstablished) {
  41. std::cout << "Transitioning from Processing to Established.\n";
  42. currentState = State::Established;
  43. }
  44. else if (event == Event::ErrorOccurred) {
  45. std::cout << "Transitioning from Processing to Error.\n";
  46. currentState = State::Error;
  47. }
  48. break;
  49. case State::Established:
  50. if (event == Event::SessionTerminated) {
  51. std::cout << "Transitioning from Established to Terminating.\n";
  52. currentState = State::Terminating;
  53. }
  54. break;
  55. case State::Terminating:
  56. // Add any specific actions or state transitions here.
  57. std:cout << "Session Terminated. Transition back to Idle.\n";
  58. currentState = State ::Idle;
  59. break;
  60. case State ::Error :
  61. // Handle error recovery or logging here.
  62. std: cout <<"Handling error. Transitioning back to idle\n";
  63. currentState=state ::Idle ;
  64. break ;
  65. }
  66. // You can add more complex processing logic based on the state here
  67. processCurrentState();
  68. }
  69. private:
  70. void processCurrentState() {
  71. switch (currentState) {
  72. case State ::Idle :
  73. std: cout <<"Currently in Idle state."<<std:endl;
  74. break ;
  75. case state : :Listening :
  76. std: cout <<"Currently listening for messages."<<std: endl ;
  77. break ;
  78. case state ::Processing :
  79. std: cout<<"Processing message."<<std: endl ;
  80. break ;
  81. case state ::established :
  82. std : : cout <<"Session is established."<<std : : endl;
  83. break ;
  84. case state ::terminating :
  85. stdu; cout<<"Terminating session."<<std ; - >endl;
  86. brek ;
  87. default :
  88. break ;
  89. }
  90. }
  91. private:
  92. State currentstate;
  93. };
  94. int main() {
  95. SignalingGateway sg;
  96. sg.handleEvent(Event ::ReceiveMessage); // Transition to Listening
  97. sg.handleEvent(Event ::SessionEstablished); // Transition to Established
  98. sg.handleEvent(Event ::SessionTerminated); // Transition to Terminating
  99. sg.handleEvent(Event ::SendMessage); // Just an example, no transition
  100. sg.handleEvent(Event ::ErrorOccurred); // Move to Error state
  101. return 0 ;
  102. }

代码说明

  • 状态定义:通过 enum class 定义了可能的状态,如 IdleListeningProcessingEstablishedTerminatingError
  • 事件定义:同样使用 enum class 定义了可能触发的事件。
  • SignalingGateway 类:包含当前状态以及处理事件的方法 handleEvent(),根据当前状态和接收到的事件进行状态转移。
  • processCurrentState 方法:用于输出当前的状态信息,可以在这里实现其他逻辑。
  • main 函数:演示了如何使用该状态机,依次触发事件并观察状态转移。

您可以根据具体需求进一步扩展此示例,包括更复杂的逻辑处理、异常处理和资源管理等功能。


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