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qt6写一个websocket服务端,可以让多个客户端连接,每个客户端一个线程单独处理消息回复,c++代码

以下是使用Qt 6编写的WebSocket服务端示例代码,可以实现多个客户端连接,并为每个客户端分配一个单独的线程进行消息回复处理:

  1. #include <QtCore/QCoreApplication>
  2. #include <QtCore/QDebug>
  3. #include <QtCore/QThread>
  4. #include <QtWebSockets/QtWebSockets>
  5. class WebSocketServer : public QObject
  6. {
  7. Q_OBJECT
  8. public:
  9. explicit WebSocketServer(QObject *parent = nullptr)
  10. : QObject(parent), m_server(QWebSocketServer::NonSecureMode, this)
  11. {
  12. connect(&m_server, &QWebSocketServer::newConnection, this, &WebSocketServer::onNewConnection);
  13. if (!m_server.listen(QHostAddress::Any, 12345)) {
  14. qDebug() << "Failed to start server!";
  15. return;
  16. }
  17. qDebug() << "Server started on port" << m_server.serverPort();
  18. }
  19. signals:
  20. void messageReceived(const QString &message);
  21. private slots:
  22. void onNewConnection()
  23. {
  24. while (QWebSocket *socket = m_server.nextPendingConnection()) {
  25. qDebug() << "New connection from" << socket->peerAddress().toString();
  26. QThread *workerThread = new QThread(this);
  27. WorkerObject *workerObject = new WorkerObject(socket);
  28. workerObject->moveToThread(workerThread);
  29. connect(workerThread, &QThread::started, workerObject, &WorkerObject::process);
  30. connect(workerObject, &WorkerObject::finished, workerThread, &QThread::quit);
  31. connect(workerObject, &WorkerObject::finished, workerObject, &WorkerObject::deleteLater);
  32. connect(workerThread,&QThread::finished, workerThread,&QThread::deleteLater);
  33. // 接收到消息时转发给workerObject进行处理
  34. connect(this, &WebSocketServer::messageReceived, workerObject, &WorkerObject::processMessage);
  35. workerThread->start();
  36. }
  37. }
  38. private:
  39. QWebSocketServer m_server;
  40. };
  41. class WorkerObject : public QObject
  42. {
  43. Q_OBJECT
  44. public:
  45. explicit WorkerObject(QWebSocket *socket, QObject *parent = nullptr)
  46. : QObject(parent), m_socket(socket)
  47. {
  48. // 处理与客户端的连接断开
  49. connect(m_socket, &QWebSocket::disconnected, this, &WorkerObject::onDisconnected);
  50. // 处理接收到的消息
  51. connect(m_socket, &QWebSocket::textMessageReceived, this,&WorkerObject::onTextMessageReceived);
  52. }
  53. public slots:
  54. void process()
  55. {
  56. qDebug() << "Worker thread started";
  57. // 在这里进行其他初始化操作
  58. // 运行事件循环,直到线程结束
  59. QEventLoop eventLoop;
  60. connect(this,&WorkerObject::finished,&eventLoop,&QEventLoop::quit);
  61. eventLoop.exec();
  62. qDebug() << "Worker thread finished";
  63. }
  64. signals:
  65. void finished();
  66. public slots:
  67. void processMessage(const QString &message)
  68. {
  69. qDebug() << "Message received:" << message;
  70. // 在这里处理接收到的消息并回复给客户端
  71. QString response = "Received: " + message;
  72. m_socket->sendTextMessage(response);
  73. }
  74. private slots:
  75. void onDisconnected()
  76. {
  77. qDebug() << "Client disconnected";
  78. emit finished();
  79. m_socket->deleteLater();
  80. }
  81. private:
  82. QWebSocket *m_socket;
  83. };
  84. int main(int argc, char *argv[])
  85. {
  86. QCoreApplication a(argc, argv);
  87. WebSocketServer server;
  88. // 将服务端收到的消息转发给所有workerObject处理
  89. QObject::connect(&server,&WebSocketServer::messageReceived,[&](const QString &message) {
  90. emit server.messageReceived(message);
  91. });
  92. return a.exec();
  93. }
  94. #include "main.moc"

这个示例创建了一个非安全的WebSocket服务器,在本地监听12345端口。当有新的连接建立时,为每个客户端分配一个单独的线程,并通过信号和槽机制将接收到的消息转发给相应的线程进行处理,并将处理结果回复给客户端。

请注意,这只是一个简单的示例,你可能需要根据自己的需求进行适当的修改和扩展。


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