以下是对以上接口的简单封装示例代码:
”`cpp
#include
// 封装同步读取节点属性方法 UA_ReadValueAttributeResponse UA_Client_readValueAttribute(UA_Client *client, const UA_NodeId nodeId, UA_AttributeId attributeId) {
UA_ReadValueAttributeRequest request;
UA_ReadValueAttributeRequest_init(&request);
request.nodeId = nodeId;
request.attributeId = attributeId;
return UA_Client_Service_readValueAttribute(client, request);
}
// 封装同步写入节点属性方法 UA_WriteResponse UA_Client_writeValueAttribute(UA_Client *client, const UA_NodeId nodeId, UA_AttributeId attributeId, const void *value) {
UA_WriteRequest request;
UA_WriteRequest_init(&request);
request.nodesToWriteSize = 1;
request.nodesToWrite = (UA_WriteValue *)UA_Array_new(1, &UA_TYPES[UA_TYPES_WRITEVALUE]);
// 设置写入值
request.nodesToWrite[0].nodeId = nodeId;
request.nodesToWrite[0].attributeId = attributeId;
request.nodesToWrite[0].value.hasValue = true;
// 这里假设要写入的数据类型是Int32,可以根据实际情况修改
*(UA_Int32 *)request.nodesToWrite[0].value.value.data = *(const UA_Int32 *)value;
return UA_Client_Service_write(client, &request);
}
// 封装创建变量节点方法 UA_CreateNodeResponse UA_Client_addVariableNode(UA_Client *client, const char *variableName, const char *parentNodeIdentifier) { // 构建创建变量节点的请求对象
UA_CreateVariableNodeRequest request;
UA_CreateVariableNodeRequest_init(&request);
// 设置父节点的标识符
request.parentNodeId = UA_NODEID_STRING_ALLOC(1, parentNodeIdentifier);
// 设置变量节点的参数,这里假设创建Int32类型的变量节点,可以根据实际情况修改
request.nodeClass = UA_NODECLASS_VARIABLE;
request.browseName = UA_QUALIFIEDNAME_ALLOC(1, variableName);
request.dataType = UA_TYPES[UA_TYPES_INT32].typeId;
request.valueRank = -1; // 标量类型为-1
// 执行创建变量节点操作
return UA_Client_Service_createNode(client, &request);
}
// 封装删除节点方法 UA_DeleteNodesResponse UA_Client_deleteNode(UA_Client *client, const char *nodeIdentifier) { // 构建删除节点请求对象
UA_DeleteNodesItem deleteNodesItem;
UA_DeleteNodesItem_init(&deleteNodesItem);
// 设置待删除的节点标识符
deleteNodesItem.nodeId = UA_NODEID_STRING_ALLOC(1, nodeIdentifier);
// 执行删除操作
return UA_Client_Service_deleteNode(client, &deleteNodesItem);
}
// 封装异步读取节点属性方法 void UA_Client_readValueAttribute_async(UA_Client *client, const UA_NodeId nodeId, UA_AttributeId attributeId,
void (*callback)(UA_ReadValueAttributeResponse response))
{
// 创建异步任务对象,并设置回调函数和传入参数值
CallbackContext context;
context.callback = callback;
context.client = client;
// 执行异步读取任务,并指定回调函数和参数
UA_Client_readValueAttributeAsync(client, nodeId, attributeId, readValueAttributeCallback, &context);
}
// 异步读取节点属性的回调函数 static void readValueAttributeCallback(UA_Client *client, UA_UInt32 requestId,
const UA_ReadValueAttributeResponse *response,
void *userData)
{ // 获取异步任务的上下文对象,其中包含了回调函数和传入的参数值
CallbackContext context = *(CallbackContext *)userData;
// 调用回调函数,传入异步读取结果
context.callback(*response);
// 释放上下文对象内存空间
UA_free(context.client->config.logger.context);
}
// 封装异步写入节点属性方法 void UA_Client_writeValueAttribute_async(UA_Client *client, const UA_NodeId nodeId, UA_AttributeId attributeId,
const void *value, size_t valueSize,
void (*callback)(UA_WriteResponse response))
{
// 创建异步任务对象,并设置回调函数和传入参数值
CallbackContext context;
context.callback = callback;
context.client = client;
// 构建异步写入请求对象,并设置要写入的值和数据类型等信息
UA_WriteRequest writeRequest;
UA_WriteRequest_init(&writeRequest);
writeRequest.nodesToWriteSize = 1;
writeRequest.nodesToWrite = (UA_WriteValue *)UA_Array_new(1, &UA_TYPES[UA_TYPES_WRITEVALUE]);
// 设置写入值的相关信息,这里假设要写入Int32类型的值,可以根据实际情况修改
writeRequest.nodesToWrite[0].nodeId = nodeId;
writeRequest.nodesToWrite[0].attributeId = attributeId;
UA_Int32 *writeValue = (UA_Int32 *)UA_Array_new(1, &UA_TYPES[UA_TYPES_INT32]);
*writeValue = *(const UA_Int32 *)value;
writeRequest.nodesToWrite[0].value.value.data = writeValue;
writeRequest.nodesToWrite[0].value.value.type = &UA_TYPES[UA_TYPES_INT32];
// 执行异步写入任务,并指定回调函数和参数
UA_Client_writeAsync(client, &writeRequest, writeCallback, &context);
}
// 异步写入节点属性的回调函数 static void writeCallback(UA_Client *client, UA_UInt32 requestId,
const UA_WriteResponse *response,
void *userData)
{ // 获取异步任务的上下文对象,其中包含了回调函数和传入的参数值
CallbackContext context = *(CallbackContext *)userData;
// 调用回调函数,传入异步写入结果
context.callback(*response);
// 释放上下文对象内存空间
UA_free(context.client->config.logger.context);
}
// 封装创建订阅请求方法 UA_CreateSubscriptionResponse UA_CreateSubscriptionRequest_default() { // 创建默认的订阅请求对象并返回
return UA_CreateSubscriptionRequest_default();
}
// 封装客户端创建订阅方法 UA_SubscriptionId UA_Client_Subscriptions_create(UA_Client *client, const UA_CreateSubscriptionRequest request) { // 执行创建订阅操作,并返回订阅ID
return UA_Client_Subscriptions_create(client, request);
}
// 封装客户端删除订阅方法 UA_StatusCode UA_Client_Subscriptions_delete(UA_Client *client, const UA_SubscriptionId subscriptionId) { // 执行删除订阅操作,并返回操作状态码
return UA_Client_Subscriptions_delete(client, subscriptionId);
}
// 封装创建监视项请求方法 UA_MonitoredItemCreateRequest UA_MonitoredItemCreateRequest_default() { // 创建默认的监视项创建请求对象并返回
return UA_MonitoredItemCreateRequest_default();
}
// 封装客户端创建数据变化监视项方法 UA_StatusCode UA_Client_MonitoredItems_createDataChange(UA_Client *client, const UA_CreateSubscriptionResponse response,
const UA_MonitoredItemCreateRequest request,
void (*callback)(const UA_DataValue *value))
{ // 创建数据变化的回调函数上下文对象
DataChangeCallbackContext context;
context.subscriptionId = response.subscriptionId;
context.callback = callback;
// 执行创建数据变化监视项操作,并指定回调函数和参数
return UA_Client_MonitoredItems_createDataChange(client, response.subscriptionId, request,
dataChangeCallback, &context);
}
// 数据变化的回调函数,当节点值发生改变时被调用
static void dataChangeCallback(UA_Client *client, const UA_UInt32 monito
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