下面是一个UE添加的grpc的.build.cs文件的示例:
using UnrealBuildTool;
using System.IO;
public class MyProject : ModuleRules
{
private string GRPCPath
{
get { return Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "ThirdParty", "grpc")); }
}
public MyProject(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateIncludePaths.AddRange(new string[] { "MyProject/Private" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
// Add gRPC libraries
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicAdditionalLibraries.Add(Path.Combine(GRPCPath, "lib", Target.Platform.ToString(), "libgrpc.lib"));
PublicAdditionalLibraries.Add(Path.Combine(GRPCPath, "lib", Target.Platform.ToString(), "libprotobuf.lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(GRPCPath, "lib", Target.Platform.ToString(), "libgrpc.a"));
PublicAdditionalLibraries.Add(Path.Combine(GRPCPath, "lib", Target.Platform.ToString(), "libprotobuf.a"));
PublicFrameworks.AddRange(new string[] {
"CoreFoundation",
"Security",
});
}
// Add gRPC headers
PrivateIncludePaths.Add(Path.Combine(GRPCPath, "include"));
// Disable exceptions for gRPC on Mac platform
if (Target.Platform == UnrealTargetPlatform.Mac)
Definitions.Add("_LIBCPP_NO_EXCEPTIONS=1");
}
}
在这个示例中,我们首先定义了GRPC库所在的路径。然后,在构造函数中,我们将需要链接的库文件添加到PublicAdditionalLibraries数组中,并将gRPC头文件路径添加到PrivateIncludePaths数组中。对于Mac平台,我们还需要禁用C++异常,因为gRPC默认启用了C++异常。
请注意,这只是一个示例.build.cs文件。具体取决于您的项目和系统设置,您可能需要进行更改以使其适合您的环境。




